
10 Scariest Enemies In The Outlast Trials
Even after you turn off The Outlast Trials, these enemies will keep coming back to you in your dreams.
In The Outlast Trials, there are a lot of things to be scared of. In this horror video game, which takes place during the Cold War, the main character is put in the middle of a horrible experiment on people, and you have to try to stay alive as long as possible against almost impossible odds.
There are lots of things that want to kill you, and the only way to stay safe is to run away from them. Monsters are not all the same, though. Some are scary, meaner, and stronger than others, and sometimes death is the kindest thing to do.
Pitcher

The Pitcher is possibly one of The Outlast Trials‘ more “normal” enemies. In a game where magical beings can follow you through walls and stun you with sounds, the Pitcher just throws Molotov cocktails.
Even though it’s not very scary, no one wants to see a bottle on fire come flying at them. Just seeing that is enough to make you run away, and you might run right into another enemy if you don’t watch where you’re going.
There is also a similar animal called the Ground Pitcher that can dig underground. No place is secure. Watch out.
Climber

Think ahead. Think back. The left way. The right way. Did you forget to look at the ceiling?
The Climber attacks its victims with a hook, and it can climb up the walls and across the roof to drop on you at any time. When you’re walking, be careful and look everywhere, or you might let a Climber get the jump on you.
They are just a small warning that nothing is safe in the Trials and that danger can be found anywhere.
Pouncer

The Pouncer might not be the most dangerous enemy, but it is certainly one of the creepiest. It will hide behind boxes or barrels, in closets or car trunks, and wait for you to walk by before attacking.
Even though that might seem better than having enemies actively watch and hunt you, it also makes it hard to know what to expect as you move around. Does this box hide the Pouncer? Where is that? When this enemy is on the field, no place is safe.
Night Hunter

Everyone agrees that the dark is scary. You won’t know what’s hiding there until it’s too late.
When it’s dark, sometimes the only thing that makes you feel better is that no one else can see you.Night Hunter, come in.
This enemy can find you even when it’s dark and even when you’re behind a wall. The only safe place is the light, and the Night Hunter is the only one who can make that happen.
Once you’re in the light, every other enemy can see you. When the Night Hunter is after you, you really can’t win.
Imposter

Are your thoughts good enough? Fakes will do that check for you. When these Ex-Pops come on the field, they will move just like one of your other players.
They move slowly toward you and will attack if they get close enough. All is not lost, though. If you run away, they will give up and leave in the end.
The best way to tell a fake person from a real one is to look at the “username” above their heads. Even though they look like real usernames, they will have spelling mistakes.
For example, if your teammate’s name is “John Smith,” the imposter’s name will be “J0n $m!th” or something close. Make sure you’re not just looking for a username, but also that the name is correct, and you may be able to stay alive.
Screamer

Like Pouncers, Screamers won’t directly go after you. They would rather not hunt at all, in fact.
They are called “narcoleptic” and like to find a nice place to curl up and sleep. Until a player who doesn’t care comes and makes too much noise.
You won’t get hurt by screamers. They would rather just yell at you and stun you than run away, leaving you at the hands of other Ex-Pops.
Even though it will fight other Reagants while it runs, it is by no means dangerous. Eventually, it will just find a new place to sleep and start all over again.
Trickster

In a game where your senses are important to staying alive, the Trickster can be very dangerous. This enemy is one of the ones that doesn’t hurt you physically, but instead makes you see things that aren’t there.
While you’re stopped, confused, and trying to figure out what’s going on, you’re an easy target for something else to drop in and kill you. Tricksters are scary because you can’t just run away from them without being very careful.
Running without thinking will kill you.
Berserker

True to their name, berserkers are some of the most dangerous enemies in The Outlast Trials. It doesn’t have to be actively attacking for its movements to be wild and its hands to be ready to hit anything in its way.
Even if you’re right in front of these blind Skibidi Toilet, they won’t talk to you. Instead, they react to sounds and are very responsive to sounds.
Most likely, they will be attracted to the sound of you running away from another pursuer or a Screamer that has been set off. The fact that they can’t see also makes them pretty hard to stun.
They are a tough enemy that you don’t want to run into in the dark or the light.
Pusher

This enemy is one of the few that won’t hurt you physically. It will instead do something that might be worse.
The Pusher is easy to spot because he wears a gas mask and a fumigator. If you see him coming out of two steel doors, you should run. Run and hope you can get away, because if you can’t, you’ll get something worse than death. The Pusher will spray you with a gas that makes you lose your mind. This makes Skinner Man show up.
Once you’re at his hands, you’d better find a cure quickly.
Skinner Man

No, it’s not Slenderman. It’s a mystery being in a suit. Even though Skinner Man isn’t real, he is a very scary threat.
Rather, he is an entity that will come out of the floor when your reason is low or you have been driven into psychosis. Even so, he is still very likely to kill you.
He will then keep coming after you no matter what. Doors won’t stop him, and he will always be able to find you. If Skinner Man gets close enough, he will use an attack that affects a large area to slowly drain your life.
The only way out is to take an Antidote, which will bring you back to normal. If you get caught without one, you might as well let him get you and end it.