Breaching Charges
The breaching charge is officially a “throwable” weapon in the game. It doesn’t work like the other throwable weapons, but that doesn’t mean it’s completely useless. After finishing The Pandora Institute task and getting the breaching charges, players will be able to blow open certain locked doors. Some of these doors stop the player from moving forward in the campaign. While others just hold special weapons and more grenades.
Overall, the breaching charges won’t be very useful in the heat of battle. But they are worth keeping around just in case the player doesn’t have any other throwable items on them at the time.
Proximity Mines
The proximity mines are most useful on very narrow maps like Office Lanes. Where players can quickly throw them on the ground to cover their side and stop enemies from sneaking up on them. They can be thrown very quickly, and players can buy 5 of them for $1000 in the Combat Simulation maps. So they’re always a good choice.
Still, their blast radius isn’t very big. And enemies don’t have to be right next to them to set them off. For this reason, they should be used on smaller maps where enemies tend to gather in key spots.
Flashbangs
Flashbangs are another throwable that works best on the smaller combat simulator maps. They don’t hurt enemies unless they are very close, but if the player can catch several of them off guard at once. It makes clearing a way much easier.
They are the cheapest throwables a player can buy, costing only $400. Instead of keeping them for the whole match, they are better used when things are looking bad and the player needs a way out of a dangerous situation. It’s even possible to kill enemies with a flashbang. It’s hard, but it’s a good way to finish them off without having to wait for a restart.
Tomahawks
Anyone who has played a current Call of Duty game knows how deadly a tomahawk or throwing knife can be. When they hit an enemy, they usually kill them right away, but in the fast-paced, chaotic gunfights of Trepang2, this can be harder to do.
Still, this is a very powerful weapon that can easily kill enemies without even having to fire a bullet. But it takes a lot of practice to get used to, especially in terms of distance and drop-off range. This game’s tomahawk is also noticeably heavy than most FPS shooters. So it takes a little longer to throw. However, once it’s in the air, it always hits the walls with blood.
Frag Grenades
Many of the throwables in Trepang2 have their pros and cons, but the frag grenades are the most well-rounded and effective weapon in the whole game. The 3-second wait before the explosion makes it easy to predict when enemies will run over it, and since they can be thrown so quickly, it’s never a bad idea to throw them out quickly after each other at enemies that aren’t moving around much.
If the player is good enough with their aim and accuracy. They can even shoot the grenade as it’s flying through the air to make it explode early. This is very easy to do when moving in slow motion.
Rat Bombs
Trepang2 tries to feel as real and immersive as possible by having most of the weapons and gadgets that special forces groups would use in real life. However, there are a few strange and weird items that can be found throughout the game. With the rat bombs being perhaps the most strange.
As the name suggests, this throwable is a bomb attached to a rat. When it is thrown onto the field, the rat will start running around while the grenade beeps and counts down until it goes off. Rat bombs cost $1500, which is a little more than the other throwables. This is because they are so random and do so much of the work for the player that they won’t even need to aim the grenade. Just put the bomb down, and the little guy will take care of the rest.
Firebombs
Firebombs are the only throwable in Snake Game that leaves an area of impact that hurts enemies as they walk through it, which is just one reason why they are so useful. Not only is it great for closing off choke points on tighter maps like Café and Supply Depot. But it can also handle big groups in a matter of seconds.
Also, accuracy isn’t really an issue with the firebomb because it doesn’t matter. If it hits an enemy directly or just lands near their feet. The radius is still big enough to cover the whole area in flames in no time, making it a must-have for anyone racing through the campaign or trying to finish the Combat Simulations on the Extreme difficulty. Also, they only cost $1000 in the Combat Simulation maps. So there’s no reason not to grab a few at once.